Difference between revisions of "Aim"
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| primary = [[Barbarian]]<br>[[Rogue]]<br>[[Acrobat]]<br>[[Monk]]<br>[[Swashbuckler]] | | primary = [[Barbarian]]<br>[[Rogue]]<br>[[Acrobat]]<br>[[Monk]]<br>[[Swashbuckler]] | ||
− | | secondary = [[Sentry]]<br>[[Assassin]]<br>[[ | + | | secondary = [[Sentry]]<br>[[Assassin]]<br>[[ShapeShifter]]<br>[[Shadow]]<br>[[Abjurer]] |
| tertiary = [[Archer]]<br>[[Inquisitor]]<br>[[Warlord]]<br>[[Jester]]<br>[[Charlatan]]<br>[[Elementalist]]<br>[[Berserker]]<br>[[Stalker]] | | tertiary = [[Archer]]<br>[[Inquisitor]]<br>[[Warlord]]<br>[[Jester]]<br>[[Charlatan]]<br>[[Elementalist]]<br>[[Berserker]]<br>[[Stalker]] | ||
}} | }} |
Revision as of 07:33, 27 November 2017
Dodge | |
---|---|
![]() The trick is not to be where they're swinging | |
Type | Class Skill |
Usage | Passive |
Primary |
Barbarian Rogue Acrobat Monk Swashbuckler |
Secondary |
Sentry Assassin ShapeShifter Shadow Abjurer |
Tertiary |
Archer Inquisitor Warlord Jester Charlatan Elementalist Berserker Stalker |
Dodge is one of the two major defensive skills along with Block
Usage
Dodge is a passive skill that negates an enemy hit after it was believed to have struck successfully.
Dodge consumes stamina every time the user successfully dodges, costing successively more stamina when dodging within 6 seconds of the last successful dodge.
Dodging requires that the user have at least 50% of their stamina remaining, so reducing the stamina of the target is an effective way to counter this skill.
Formula
%Chance = [(Skill / 200.0 ) -5% per consecutive dodge] * Stam Ratio
100 Dodge skill has a 50% chance at full stamina the first time they dodge.
Differences from Ultima Online
- In the original Ultima Online, the Dodge skill functioned a bit like "Parry" in that it acts as a perfect damage mitigation.
See Also
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