Difference between revisions of "Dodge"
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| primary = [[Barbarian]]<br>[[Rogue]]<br>[[Acrobat]]<br>[[Monk]]<br>[[Swashbuckler]] | | primary = [[Barbarian]]<br>[[Rogue]]<br>[[Acrobat]]<br>[[Monk]]<br>[[Swashbuckler]] | ||
− | | secondary = [[Sentry]]<br>[[Assassin]]<br>[[Shapeshifter]]<br>[[Shadow]]<br>[[ | + | | secondary = [[Sentry]]<br>[[Assassin]]<br>[[Shapeshifter]]<br>[[Shadow]]<br>[[Witch]] |
| tertiary = [[Archer]]<br>[[Inquisitor]]<br>[[Warlord]]<br>[[Jester]]<br>[[Charlatan]]<br>[[Elementalist]]<br>[[Berserker]]<br>[[Stalker]] | | tertiary = [[Archer]]<br>[[Inquisitor]]<br>[[Warlord]]<br>[[Jester]]<br>[[Charlatan]]<br>[[Elementalist]]<br>[[Berserker]]<br>[[Stalker]] | ||
}} | }} |
Revision as of 18:51, 17 November 2023
Dodge | |
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![]() The trick is not to be where they're swinging | |
Type | Class Skill |
Usage | Passive |
Primary |
Barbarian Rogue Acrobat Monk Swashbuckler |
Secondary |
Sentry Assassin Shapeshifter Shadow Witch |
Tertiary |
Archer Inquisitor Warlord Jester Charlatan Elementalist Berserker Stalker |
Dodge is one of the two major defensive skills along with Block
Usage
Dodge is a passive skill that negates an enemy hit after it was believed to have struck successfully. A character mounted or wielding a shield will not attempt to dodge when attacked.
Dodge consumes stamina every time the user successfully dodges, costing successively more stamina when dodging within 6 seconds of the last successful dodge.
Dodging requires that the user have at least 50% of their stamina remaining, so reducing the stamina of the target is an effective way to counter this skill.
The Plumed leather set can reduce the cost of dodging
Formula
%Chance = [(Skill / 200.0 ) -5% per consecutive dodge] * Stam Ratio
100 Dodge skill has a 50% chance at full stamina the first time they dodge.
Differences from Ultima Online
- In the original Ultima Online, the Dodge skill functioned a bit like "Parry" in that it acts as a perfect damage mitigation.
See Also
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