Difference between revisions of "Tactics"
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Tactics is a passive skill that increases the damage of attacks. | Tactics is a passive skill that increases the damage of attacks. | ||
− | A Tactics skill of 42.5 or more is necessary to use Primary [[Weapon | + | A Tactics skill of 42.5 or more is necessary to use Primary [[Weapon Abilities]]. |
− | A Tactics skill of 87.5 or more is necessary to use Secondary [[Weapon | + | A Tactics skill of 87.5 or more is necessary to use Secondary [[Weapon Abilities]]. |
== Formula == | == Formula == |
Revision as of 03:56, 5 April 2018
Tactics | |
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Type | Class Skill |
Usage | Passive |
Primary |
Berserker Commander Hunter |
Secondary |
Archer Assassin Barbarian Cleric Dragoon Fighter Monk Sniper Spellshot Swashbuckler |
Tertiary |
Acrobat Inquisitor Rogue Soldier Templar Warlord |
Tactics is the primary supporting skill for Combat.
Usage
Tactics is a passive skill that increases the damage of attacks.
A Tactics skill of 42.5 or more is necessary to use Primary Weapon Abilities. A Tactics skill of 87.5 or more is necessary to use Secondary Weapon Abilities.
Formula
The Damage Bonus % = Tactics / 1.6 (+ 6.25% if Tactics at 87.5 or higher)
Differences from Ultima Online
Tactics' effects are largely unchanged, mostly lowering the skill required for increased effect from 100 to 87.5.
See Also
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