Difference between revisions of "Aim"

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{{Infobox skill
 
{{Infobox skill
 
| width              =  
 
| width              =  
| title              = Aim
+
| title              = Dodge
 
| collapsible        = no
 
| collapsible        = no
 
| state              = expanded
 
| state              = expanded
 
| show image        = yes
 
| show image        = yes
  
| image              = [[File:aim.jpg|300px|Your starter bow probably won't look as cool.]]
+
| image              = [[File:aim.jpg|300px|He just asked if he could taste your beer.]]
| caption            = The bow and arrow are symbolic of the skilled woodsman
+
| caption            = The trick is not to be where they're swinging
 
| type              = Class Skill
 
| type              = Class Skill
 
| usage              = Passive
 
| usage              = Passive
  
| primary            = [[Archer]]<br>[[Sniper]]
+
| primary            = [[Barbarian]]<br>[[Rogue]]<br>[[Acrobat]]<br>[[Monk]]<br>[[Swashbuckler]]
| secondary          = [[Inquisitor]]<br>[[Warlord]]<br>[[Soldier]]<br>[[Commander]]<br>[[Sentry]]
+
| secondary          = [[Sentry]]<br>[[Assassin]]<br>[[Shape Shifter]]<br>[[Shadow]]<br>[[Abjurer]]
| tertiary          = [[Jester]]<br>[[Acrobat]]<br>[[Hunter]]
+
| tertiary          = [[Archer]]<br>[[Inquisitor]]<br>[[Warlord]]<br>[[Jester]]<br>[[Charlatan]]<br>[[Elementalist]]<br>[[Berserker]]<br>[[Stalker]]
 
}}
 
}}
  
[[Aim]] is a combat [[skills|skill]] valuable to any character that wants to increase their accuracy with ranged weapons (be it a bow, throwing weapons or a polearm that hits from distance).Archers and their prestige classes are the primary source of Aim skill.
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[[Dodge]] is one of the two major defensive skills along with [[Block]]
  
 
== Usage ==
 
== Usage ==
  
Aim is a passive skill that determines the accuracy of ranged attacks.  
+
Dodge is a passive skill that negates an enemy hit after it was believed to have struck successfully.  
  
Any attack which occurs at range must first complete an "Aim Check" at a difficulty based on the distance between the targets.
+
Dodge consumes stamina every time the user successfully dodges, costing successively more stamina when dodging within 6 seconds of the last successful dodge.
  
*Aim works with any weapon that hits from distance. The magical property ''Use Best Weapon Skill'' does not apply to Aim.
+
Dodging requires that the user have at least 50% of their stamina remaining, so reducing the stamina of the target is an effective way to counter this skill.
 
+
Ranged weapons which succeed at an aim check will not have their chance to hit reduced by melee skill of their target, however melee weapons attacking at range are still affected.
+
  
 
== Formula ==
 
== Formula ==
  
%Chance = Aim Skill / (1 + (20 * Distance) -20)
+
%Chance = [(Skill / 200.0 ) -5% per consecutive dodge] * Stam Ratio
  
20 Aim skill has 95% chance of hitting a target 2 tiles away.
+
100 Dodge skill has a 50% chance at full stamina the first time they dodge.
80 Aim skill has 99% chance of hitting a target 5 tiles away.
+
  
 
== Differences from Ultima Online ==
 
== Differences from Ultima Online ==
  
*In the original Ultima Online, the Aim skill was called "Archery".
+
*In the original Ultima Online, the Dodge skill functioned a bit like "Parry" in that it acts as a perfect damage mitigation.
  
 
== See Also ==
 
== See Also ==

Revision as of 07:32, 27 November 2017

Dodge
He just asked if he could taste your beer.
The trick is not to be where they're swinging
Type Class Skill
Usage Passive
Primary Barbarian
Rogue
Acrobat
Monk
Swashbuckler
Secondary Sentry
Assassin
Shape Shifter
Shadow
Abjurer
Tertiary Archer
Inquisitor
Warlord
Jester
Charlatan
Elementalist
Berserker
Stalker

Dodge is one of the two major defensive skills along with Block

Usage

Dodge is a passive skill that negates an enemy hit after it was believed to have struck successfully.

Dodge consumes stamina every time the user successfully dodges, costing successively more stamina when dodging within 6 seconds of the last successful dodge.

Dodging requires that the user have at least 50% of their stamina remaining, so reducing the stamina of the target is an effective way to counter this skill.

Formula

%Chance = [(Skill / 200.0 ) -5% per consecutive dodge] * Stam Ratio

100 Dodge skill has a 50% chance at full stamina the first time they dodge.

Differences from Ultima Online

  • In the original Ultima Online, the Dodge skill functioned a bit like "Parry" in that it acts as a perfect damage mitigation.

See Also