Difference between revisions of "Anatomy"

(Formula)
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== Formula ==
 
== Formula ==
  
The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 87.5 or higher)
+
The Damage Bonus % = Anatomy / 1.6 (+ 6.25% if Anatomy at 87.5 or higher)
  
 
Minimum amount healed increases by (anatomy / 8), maximum amount healed increases by (anatomy / 6)
 
Minimum amount healed increases by (anatomy / 8), maximum amount healed increases by (anatomy / 6)

Revision as of 06:32, 5 May 2018

Anatomy
Type Class Skill
Usage Active, Passive
Primary Shapeshifter
Secondary Barbarian
Rogue
Tertiary Druid
Cleric
Berserker

Anatomy is a secondary skill supporting Healing, and damage in Combat. It can also be used actively to provide some information about a creature's Strength and Dexterity.

Usage

Anatomy can be used in three ways:

  1. Passively increases the combat damage you deal by a percentage of base damage.
  2. Passively adds amount healed to yourself, NPC's, or other players.
  3. Actively check the Dexterity and Strength of another player, animal, or monster.

To Actively use the skill click your skill icon and select your target you will receive messages giving you information on your target.

Formula

The Damage Bonus % = Anatomy / 1.6 (+ 6.25% if Anatomy at 87.5 or higher)

Minimum amount healed increases by (anatomy / 8), maximum amount healed increases by (anatomy / 6)

Strength Message Target’s Strength Dexterity Message Target’s Dexterity
Rather feeble 1-10 Very clumsy 1-10
Somewhat weak 11-20 Somewhat uncoordinated 11-20
To be of normal strength 21-30 Moderately dexterous 21-30
Somewhat strong 31-40 Somewhat agile 31-40
Very strong 41-50 Very agile 41-50
Extremely strong 51-60 Extremely agile 51-60
Extraordinarily strong 61-70 Extraordinarily agile 61-70
Strong as an ox 71-80 Moves like quicksilver 71-80
One of the strongest people you have ever seen 81-90 One of the fastest people you have ever seen 81-90
Superhumanly strong 90+ Superhumanly agile 90+

Differences from Ultima Online

Anatomy's effects are largely unchanged, mostly lowering the skill required for increased effect from 100 to 87.5.

See Also