Difference between revisions of "Aim"

 
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{{Infobox skill
 
{{Infobox skill
 
| width              =  
 
| width              =  
| title              = Dodge
+
| title              = Aim
 
| collapsible        = no
 
| collapsible        = no
 
| state              = expanded
 
| state              = expanded
 
| show image        = yes
 
| show image        = yes
  
| image              = [[File:aim.jpg|300px|He just asked if he could taste your beer.]]
+
| image              = [[File:aim.jpg|300px|Your starter bow probably won't look as cool.]]
| caption            = The trick is not to be where they're swinging
+
| caption            = The bow and arrow are symbolic of the skilled woodsman
 
| type              = Class Skill
 
| type              = Class Skill
 
| usage              = Passive
 
| usage              = Passive
  
| primary            = [[Barbarian]]<br>[[Rogue]]<br>[[Acrobat]]<br>[[Monk]]<br>[[Swashbuckler]]
+
| primary            = [[Archer]]<br>[[Sniper]]
| secondary          = [[Sentry]]<br>[[Assassin]]<br>[[Shape Shifter]]<br>[[Shadow]]<br>[[Abjurer]]
+
| secondary          = [[Inquisitor]]<br>[[Warlord]]<br>[[Soldier]]<br>[[Commander]]<br>[[Sentry]]
| tertiary          = [[Archer]]<br>[[Inquisitor]]<br>[[Warlord]]<br>[[Jester]]<br>[[Charlatan]]<br>[[Elementalist]]<br>[[Berserker]]<br>[[Stalker]]
+
| tertiary          = [[Jester]]<br>[[Acrobat]]<br>[[Hunter]]
 
}}
 
}}
  
[[Dodge]] is one of the two major defensive skills along with [[Block]]
+
[[Aim]] is a combat [[skills|skill]] valuable to any character that wants to increase their accuracy with ranged weapons (be it a bow, throwing weapons or a polearm that hits from distance). Archers and their prestige classes are the primary source of Aim skill.
  
 
== Usage ==
 
== Usage ==
  
Dodge is a passive skill that negates an enemy hit after it was believed to have struck successfully.  
+
Aim is a passive skill that determines the accuracy of ranged attacks.  
  
Dodge consumes stamina every time the user successfully dodges, costing successively more stamina when dodging within 6 seconds of the last successful dodge.
+
Any attack which occurs at range must first complete an "Aim Check" at a difficulty based on the distance between the targets.
  
Dodging requires that the user have at least 50% of their stamina remaining, so reducing the stamina of the target is an effective way to counter this skill.
+
*Aim works with any weapon that hits from distance. The magical property ''Use Best Weapon Skill'' does not apply to Aim.
 +
 
 +
Ranged weapons which succeed at an aim check will not have their chance to hit reduced by melee skill of their target, however melee weapons attacking at range are still affected.
  
 
== Formula ==
 
== Formula ==
  
%Chance = [(Skill / 200.0 ) -5% per consecutive dodge] * Stam Ratio
+
%Chance = Aim Skill / (1 + (20 * Distance) -20)
  
100 Dodge skill has a 50% chance at full stamina the first time they dodge.
+
20 Aim skill has 95% chance of hitting a target 2 tiles away.
 +
80 Aim skill has 99% chance of hitting a target 5 tiles away.
  
 
== Differences from Ultima Online ==
 
== Differences from Ultima Online ==
  
*In the original Ultima Online, the Dodge skill functioned a bit like "Parry" in that it acts as a perfect damage mitigation.
+
*In the original Ultima Online, the Aim skill was called "Archery".
  
 
== See Also ==
 
== See Also ==
 
*[[Skills]]
 
*[[Skills]]
 
*[[Swordsmanship]]
 
*[[Swordsmanship]]
*[[Mace Fighting]]
+
*[[Macefighting]]
 
*[[Fencing]]
 
*[[Fencing]]
 +
*[[Wrestling]]
  
  

Latest revision as of 05:34, 28 March 2018

Aim
Your starter bow probably won't look as cool.
The bow and arrow are symbolic of the skilled woodsman
Type Class Skill
Usage Passive
Primary Archer
Sniper
Secondary Inquisitor
Warlord
Soldier
Commander
Sentry
Tertiary Jester
Acrobat
Hunter

Aim is a combat skill valuable to any character that wants to increase their accuracy with ranged weapons (be it a bow, throwing weapons or a polearm that hits from distance). Archers and their prestige classes are the primary source of Aim skill.

Usage

Aim is a passive skill that determines the accuracy of ranged attacks.

Any attack which occurs at range must first complete an "Aim Check" at a difficulty based on the distance between the targets.

  • Aim works with any weapon that hits from distance. The magical property Use Best Weapon Skill does not apply to Aim.

Ranged weapons which succeed at an aim check will not have their chance to hit reduced by melee skill of their target, however melee weapons attacking at range are still affected.

Formula

%Chance = Aim Skill / (1 + (20 * Distance) -20)

20 Aim skill has 95% chance of hitting a target 2 tiles away. 80 Aim skill has 99% chance of hitting a target 5 tiles away.

Differences from Ultima Online

  • In the original Ultima Online, the Aim skill was called "Archery".

See Also