Difference between revisions of "Healing"

(Formula)
Line 16: Line 16:
 
}}
 
}}
  
Used to recover [[Hit Points]], Cure [[Poisoning|Poison]], and resuscitate the [[Death|Dead]]. Expends bandages to use, and costs 10 stamina for each attempt.
+
Used to recover [[Hit Points]], Cure [[Poisoning|Poison]], and resuscitate the [[Death|Dead]]. Expends bandages to use, and costs 10 stamina for each attempt. The time taken to heal a target is reduced by the healer's [[Dexterity]], to a minimum of 1.7 seconds over 205 Dexterity. Resurrection takes 10 seconds longer than normal healing.  
  
 
== Formula ==
 
== Formula ==

Revision as of 06:50, 5 February 2021

Healing
Type Class Skill
Usage Active
Primary Templar
Secondary Cleric
Druid
Tertiary Commander
Shaman
Summoner
Ritualist

Used to recover Hit Points, Cure Poison, and resuscitate the Dead. Expends bandages to use, and costs 10 stamina for each attempt. The time taken to heal a target is reduced by the healer's Dexterity, to a minimum of 1.7 seconds over 205 Dexterity. Resurrection takes 10 seconds longer than normal healing.

Formula

Heals between (anatomy / 8.0) + (healing / 5.0) + 4.0 and (anatomy / 6.0) + (healing / 2.5) + 4.0 per usage.

Chance to cure poison at 37.5. (Skill - 30 / 20 + ( 10 * poison level)) = 25% chance to cure regular poison at 37.5 54% chance to cure lethal poison at 62.5

Chance to res starting at 62.5. (Skill - 58 / 22.5) = 20% chance

Differences from Ultima Online

See Also