Difference between revisions of "Healing"
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− | Used to recover [[Hit Points]], Cure [[Poisoning|Poison]], and resuscitate the [[Death|Dead]]. Expends bandages to use, and costs 10 stamina for each attempt. | + | Used to recover [[Hit Points]], Cure [[Poisoning|Poison]], and resuscitate the [[Death|Dead]]. Expends bandages to use, and costs 10 stamina for each attempt. The time taken to heal a target is reduced by the healer's [[Dexterity]], to a minimum of 1.7 seconds over 205 Dexterity. Resurrection takes 10 seconds longer than normal healing. |
== Formula == | == Formula == |
Revision as of 06:50, 5 February 2021
Healing | |
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Type | Class Skill |
Usage | Active |
Primary | Templar |
Secondary |
Cleric Druid |
Tertiary |
Commander Shaman Summoner Ritualist |
Used to recover Hit Points, Cure Poison, and resuscitate the Dead. Expends bandages to use, and costs 10 stamina for each attempt. The time taken to heal a target is reduced by the healer's Dexterity, to a minimum of 1.7 seconds over 205 Dexterity. Resurrection takes 10 seconds longer than normal healing.
Formula
Heals between (anatomy / 8.0) + (healing / 5.0) + 4.0 and (anatomy / 6.0) + (healing / 2.5) + 4.0 per usage.
Chance to cure poison at 37.5. (Skill - 30 / 20 + ( 10 * poison level)) = 25% chance to cure regular poison at 37.5 54% chance to cure lethal poison at 62.5
Chance to res starting at 62.5. (Skill - 58 / 22.5) = 20% chance
Differences from Ultima Online
See Also
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