Difference between revisions of "Healing"
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| type = Class Skill | | type = Class Skill | ||
− | | usage = | + | | usage = Active |
− | | primary = [[ | + | | primary = [[Templar]] |
− | | secondary = [[ | + | | secondary = [[Cleric]]<br>[[Druid]] |
− | | tertiary = [[ | + | | tertiary = [[Commander]]<br>[[Shaman]]<br>[[Summoner]]<br>[[Ritualist]] |
}} | }} | ||
Revision as of 06:27, 4 February 2021
Healing | |
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Type | Class Skill |
Usage | Active |
Primary | Templar |
Secondary |
Cleric Druid |
Tertiary |
Commander Shaman Summoner Ritualist |
Used to recover Hit Points, Cure Poison, and resuscitate the Dead. Expends bandages to use, and costs 10 stamina for each attempt.
Formula
Chance to res starting at 62.5. (Skill - 58 / 22.5) = 20% chance Chance to cure poison at 37.5. (Skill - 30 / 20 + ( 10 * poison level)) = 25% chance to cure regular poison at 37.5 54% chance to cure lethal poison at 62.5
Differences from Ultima Online
See Also
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