Difference between revisions of "Monk"

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(Gameplay)
 
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|primary = [[Dodge]]<br>[[Wrestling]]
 
|primary = [[Dodge]]<br>[[Wrestling]]
 
|secondary = [[Meditation]]<br>[[Tactics]]
 
|secondary = [[Meditation]]<br>[[Tactics]]
|tertiary =  Block
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|tertiary =  [[Block]]
 
|feats = [[Flurry of Blows]]<br>[[Open_Palm|Way of the Open Palm]]<br> [[Martial Artist]]
 
|feats = [[Flurry of Blows]]<br>[[Open_Palm|Way of the Open Palm]]<br> [[Martial Artist]]
 
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== Gameplay ==
 
== Gameplay ==
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As a Class, Monks are Fighters first. They're frontline combatants, intended to go toe-to-toe with serious threats. That said, they're encouraged to forgo shields as they level, both due to their dodge skill outrunning block, as well as the extra damage lost by holding a shield. Other than their class spell Martial Arts, Monks are best using their spells defensively for things like Mana Shield or Mirror Image.
  
 
== Roleplay ==
 
== Roleplay ==

Latest revision as of 09:04, 9 February 2024

Monk
[]
""
Feats Flurry of Blows
Way of the Open Palm
Martial Artist
Primary Dodge
Wrestling
Secondary Meditation
Tactics
Tertiary Block


Stats
Str Dex Int HP Stam Mana
4 5 6 5 3 8

Gameplay

As a Class, Monks are Fighters first. They're frontline combatants, intended to go toe-to-toe with serious threats. That said, they're encouraged to forgo shields as they level, both due to their dodge skill outrunning block, as well as the extra damage lost by holding a shield. Other than their class spell Martial Arts, Monks are best using their spells defensively for things like Mana Shield or Mirror Image.

Roleplay

Getting Started