Difference between revisions of "Combat"
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Melee attacks made at a range greater than adjacency must first pass an [[Aim]] check like a ranged attack and then go on to be treated as any other melee attack. | Melee attacks made at a range greater than adjacency must first pass an [[Aim]] check like a ranged attack and then go on to be treated as any other melee attack. | ||
− | The chance to successfully hit your opponent is based then on their defensive skill (Weapon Skill) and all relevant offensive and defensive bonuses. | + | The chance to successfully hit your opponent is based then on their defensive skill (Weapon Skill) and all relevant offensive and defensive bonuses.<br> |
− | + | ||
<small>Note that ranged weapons use wrestling as their relevant defensive skill</small> | <small>Note that ranged weapons use wrestling as their relevant defensive skill</small> | ||
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Many offensive and defensive abilities are triggered on hit. | Many offensive and defensive abilities are triggered on hit. | ||
=== Weapon Abilities === | === Weapon Abilities === | ||
− | A collection of abilities common to all weapons of the same type. Weapon abilities require Mana to use, the total amount varies between 15-30 Mana and can be reduced with the [[Tactics]] skill. <small>The amount that tactics reduces the mana cost is reduced for each use of the same weapon ability within 3 seconds</small> | + | A collection of abilities common to all weapons of the same type. Weapon abilities require Mana to use, the total amount varies between 15-30 Mana and can be reduced with the [[Tactics]] skill. <br><small>The amount that tactics reduces the mana cost is reduced for each use of the same weapon ability within 3 seconds</small> |
− | The Primary Weapon Ability requires 42.5 Weapon Skill and Tactics | + | The Primary Weapon Ability requires 42.5 Weapon Skill and Tactics<br> |
The Secondary Weapon Ability requires 87.5 Weapon Skill and Tactics | The Secondary Weapon Ability requires 87.5 Weapon Skill and Tactics |
Revision as of 04:56, 27 November 2017
A detailed examination of Giving and Receiving Damage.
Weapon Skills
Teiravon operates on an "Assumed Hit" system, this means that absent any skill of the target an attack will always hit. This means therefor that weapon skill's function is to reduce the chance of an incoming attack successfully landing.
Range
Attacks made at range must pass an "Aim Check" to determine if the attack was directed successfully at the target. For Ranged weapons this is the only check that must be succeeded at.
Melee
Melee attacks made at a range greater than adjacency must first pass an Aim check like a ranged attack and then go on to be treated as any other melee attack.
The chance to successfully hit your opponent is based then on their defensive skill (Weapon Skill) and all relevant offensive and defensive bonuses.
Note that ranged weapons use wrestling as their relevant defensive skill
Skill | 0 | 10 | 25 | 50 | 62.5 | 82.5 | 100 | 125 | 150 |
---|---|---|---|---|---|---|---|---|---|
Chance | 1.9% | 13.1% | 23.3% | 33.1% | 36.6% | 41.3% | 44.7% | 48.8% | 52.4% |
Add or subtract all relevant offensive or defensive bonuses to get the final result, if the attacker rolls under this defense chance, the attack misses, if not, the attack has hit, but has not yet been confirmed as it can still be negated.
Dodging an Attack
The Dodge skill is checked once an attack is hit but before it's confirmed, if the dodge is successful, the attack misses and the dodger subtracts the cost of the dodge from their stamina.
On Hit
Many offensive and defensive abilities are triggered on hit.
Weapon Abilities
A collection of abilities common to all weapons of the same type. Weapon abilities require Mana to use, the total amount varies between 15-30 Mana and can be reduced with the Tactics skill.
The amount that tactics reduces the mana cost is reduced for each use of the same weapon ability within 3 seconds
The Primary Weapon Ability requires 42.5 Weapon Skill and Tactics
The Secondary Weapon Ability requires 87.5 Weapon Skill and Tactics