Category:Spells
Spells
Spells in Teiravon are divided into two different styles, Arcane and Divine.
Arcane Magic
Arcane magic is practiced by Mages and those classes derived from Mages. Arcane is typified by the ability to Channel Mana, augmenting the power of the spell by continuing to push more and more mana into the spell beyond the minimum amount required to target the spell.
Arcane spells can hold a hypothetically infinite amount of mana and will continue to scale without limits. The limit lies not in the spell itself, but the mage's ability to channel, based on their Magery skill. Increased Magery skill means the ability to continue to concentrate with higher and higher mana values stored in spells.
Additionally, Arcane Spells are Memorized prior to use. Only a certain number of spells may be held in memory at a time (based on the level of Mage the adventurer has), but those memorized may be cast as many times as the magic user wishes. New spells can be memorized by locating an available Arcane Tome and meditating over its contents.
Arcane spells may be found in Tomes, but there is no obligation to carry any sort of arcane tome around with you, There is no central spellbook necessary for casting, nor do any tomes ever contain more than a single spell. The mages own mind is where the spells are stored, and they are accessed with the Magery skill.
Divine Prayers
Prayers are no less magical than Arcane spells, however their source is otherworldly in nature. Rather than channeling their own mana into reconstructing reality, Clerics beseech the gods to intercede on their behalf. Every Cleric has access to 7 total prayers depending on their skill.
- Aid
- Smite
- Bless
- Curse
- Boon
- Sanctify
- Ressurect
The actual function of the prayer depends entirely upon the religion of the cleric. Each of the 10 total Pantheons have unique interpretations of these 7 prayers, for a total of 70 unique prayers.
Prayers rather than consuming mana will drain the cleric's stamina. Prayers additionally are unique from arcane magics in their scalability. Prayers are always as powerful as they will ever be. A level 30 cleric's smite is no more or less powerful than a level 1 cleric's smite. Both are equal in their power since the source of the power is the god answering the prayer. The major difference that scales with the skill of the cleric is how quickly the prayer is answered.
A cleric can only have one active prayer at a time, and until the prayer is answered, any new prayers cast by the cleric will simply supersede the last prayer. Additionally, clerics have the ability to Inscribe "Talismans", small scrolls or totems which contain within them a single use of a prayer despite the user not ordinarily having access to them.
Pages in category "Spells"
The following 8 pages are in this category, out of 8 total.