Difference between revisions of "Martial Artist"

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| caption            =  
 
| caption            =  
 
| type              = Spell
 
| type              = Spell
| usage              = Active
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| usage              = Cast
 
| class              = [[Monk]]
 
| class              = [[Monk]]
 
| level              = 15
 
| level              = 15
 
}}
 
}}
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===Feat Type===
 
===Feat Type===
Spell
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[[Spells|Spell]]
  
 
=== Usage ===
 
=== Usage ===
Cast the Spell
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[[Magery]]
  
 
=== Description ===  
 
=== Description ===  
Places the caster into a Martial Arts stance, granting a passive benefit and a bonus effect on a successful strike made unarmed or used with the stance's "signature weapons". Martial Arts can be channeled from 1 to 5 ranks of intensity, with the spell taking effect once the stance is chosen:
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Grants the Arcane Spell: Martial Arts
* '''Earth''' - passive damage mitigation from all sources; hammers and maces reduce target's swing speed on hit.
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* '''Fire''' - passive bonus damage on attacks; spears and forks have a chance to make an extra attack.
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{{:Martial Arts}}
* '''Water''' - passive increase to mana & HP recovery speed; staves have a chance to stun for .5 sec on hit.
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* '''Wind''' - passive evasion chance; swords and knives have a chance to bypass the target's armor.
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[[Category:Feats]]
 
[[Category:Feats]]

Latest revision as of 09:18, 18 November 2023

Martial Artist
Type Spell
Usage Cast
Class Monk
Level 15

Feat Type

Spell

Usage

Magery

Description

Grants the Arcane Spell: Martial Arts

Martial Arts
Martial Arts icon.gif
Type Arcane
Circle 3
Rarity Class

Magic Type

Arcane Magic

Effect

Places the caster into a Martial Arts stance, granting a passive benefit and a bonus effect on a successful strike made unarmed or used with the stance's "signature weapons". Martial Arts can be channeled from 1 to 5 ranks of intensity, with the spell taking effect once the stance is chosen:

  • Earth - passive damage mitigation from all sources; hammers and maces reduce target's swing speed on hit.
  • Fire - passive bonus damage on attacks; spears and forks have a chance to make an extra attack.
  • Water - passive increase to mana & HP recovery speed; staves have a chance to stun for .5 sec on hit.
  • Wind - passive evasion chance; swords and knives have a chance to bypass the target's armor.