Difference between revisions of "Martial Artist"
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| class = [[Monk]] | | class = [[Monk]] | ||
| level = 15 | | level = 15 | ||
+ | }} | ||
+ | {{Infobox spell | ||
+ | | width = | ||
+ | | title = Martial Arts | ||
+ | | collapsible = no | ||
+ | | state = expanded | ||
+ | | show image = yes | ||
+ | |||
+ | | image = [[File:Martial_Arts_icon.gif]] | ||
+ | |||
+ | | type = Arcane | ||
+ | | circle = 3 | ||
+ | | rarity = Class | ||
}} | }} | ||
===Feat Type=== | ===Feat Type=== |
Revision as of 07:42, 18 November 2023
Martial Artist | |
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Type | Spell |
Usage | Active |
Class | Monk |
Level | 15 |
Martial Arts | |
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![]() | |
Type | Arcane |
Circle | 3 |
Rarity | Class |
Feat Type
Spell
Usage
Description
Places the caster into a Martial Arts stance, granting a passive benefit and a bonus effect on a successful strike made unarmed or used with the stance's "signature weapons". Martial Arts can be channeled from 1 to 5 ranks of intensity, with the spell taking effect once the stance is chosen:
- Earth - passive damage mitigation from all sources; hammers and maces reduce target's swing speed on hit.
- Fire - passive bonus damage on attacks; spears and forks have a chance to make an extra attack.
- Water - passive increase to mana & HP recovery speed; staves have a chance to stun for .5 sec on hit.
- Wind - passive evasion chance; swords and knives have a chance to bypass the target's armor.