Difference between revisions of "Martial Artist"

Line 9: Line 9:
 
| caption            =  
 
| caption            =  
 
| type              = Spell
 
| type              = Spell
| usage              = Active
+
| usage              = Cast
 
| class              = [[Monk]]
 
| class              = [[Monk]]
 
| level              = 15
 
| level              = 15
 
}}
 
}}
{{Infobox spell
 
| width              =
 
| title              = Martial Arts
 
| collapsible        = no
 
| state              = expanded
 
| show image        = yes
 
  
| image              = [[File:Martial_Arts_icon.gif]]
 
 
| type              = Arcane
 
| circle            = 3
 
| rarity            = Class
 
}}
 
 
===Feat Type===
 
===Feat Type===
Spell
+
[[Category:Spells|Spell]]
  
 
=== Usage ===
 
=== Usage ===
Line 33: Line 21:
  
 
=== Description ===  
 
=== Description ===  
Places the caster into a Martial Arts stance, granting a passive benefit and a bonus effect on a successful strike made unarmed or used with the stance's "signature weapons". Martial Arts can be channeled from 1 to 5 ranks of intensity, with the spell taking effect once the stance is chosen:
+
Grants the Arcane Spell: Martial Arts
* '''Earth''' - passive damage mitigation from all sources; hammers and maces reduce target's swing speed on hit.
+
 
* '''Fire''' - passive bonus damage on attacks; spears and forks have a chance to make an extra attack.
+
{{:Martial Arts}}
* '''Water''' - passive increase to mana & HP recovery speed; staves have a chance to stun for .5 sec on hit.
+
* '''Wind''' - passive evasion chance; swords and knives have a chance to bypass the target's armor.
+
  
 
[[Category:Feats]]
 
[[Category:Feats]]
[[Category:Spells]]
 

Revision as of 09:18, 18 November 2023

Martial Artist
Type Spell
Usage Cast
Class Monk
Level 15

Feat Type

Usage

Magery

Description

Grants the Arcane Spell: Martial Arts

Martial Arts
Martial Arts icon.gif
Type Arcane
Circle 3
Rarity Class

Magic Type

Arcane Magic

Effect

Places the caster into a Martial Arts stance, granting a passive benefit and a bonus effect on a successful strike made unarmed or used with the stance's "signature weapons". Martial Arts can be channeled from 1 to 5 ranks of intensity, with the spell taking effect once the stance is chosen:

  • Earth - passive damage mitigation from all sources; hammers and maces reduce target's swing speed on hit.
  • Fire - passive bonus damage on attacks; spears and forks have a chance to make an extra attack.
  • Water - passive increase to mana & HP recovery speed; staves have a chance to stun for .5 sec on hit.
  • Wind - passive evasion chance; swords and knives have a chance to bypass the target's armor.