Intimidation

Formula

if ( discord > 100.0 )

         effect = -20 + (int)((discord - 100.0) / -2.5);
     else
         effect = (int)(discord / -5.0);
if ( Core.SE && BaseInstrument.GetBaseDifficulty( targ ) >= 160.0 )
    effect /= 2;
scalar = effect * 0.01;

if ( targ.Skills[i].Value > 0 )

  mods.Add( new DefaultSkillMod( (SkillName)i, true, targ.Skills[i].Value * scalar ) );