Intimidation
Formula
if ( discord > 100.0 )
effect = -20 + (int)((discord - 100.0) / -2.5); else effect = (int)(discord / -5.0);
if ( Core.SE && BaseInstrument.GetBaseDifficulty( targ ) >= 160.0 ) effect /= 2;
scalar = effect * 0.01;
if ( targ.Skills[i].Value > 0 )
mods.Add( new DefaultSkillMod( (SkillName)i, true, targ.Skills[i].Value * scalar ) );