Races
With the release of Teiravon 3, we now have a new list of races. As posted by Steelcap, the following races are available to play in world.
Dwarves;
Long ago when the world was young, the rock and stone itself seemed to birth a people to populate it. The Dwarves. With flesh like hewn stone and eyes like sharp cut jewels the dwarves were drawn to work the earth with hand and tool, wrestling form and shape from the land and giving order to the seeming chaos of nature. The dwarves are a lawful people, finding comfort in order and peace in carving their place within creation. But a question arose, The rock and stone were clearly the home of any true dwarf, but what feat stood as its greatest testament? Was it to burrow down deep into the depths of the ground, to feel the living heartbeat of the world and touch the lifes blood that was its magma? Was it to climb the greatest jutting height of mountain ranges that scraped the sky, and having reached their peak construct yet taller spires atop them? Perhaps it was expanding across the greatest width, sprawling cityscapes, paving across once soft dirt with rigid stone cobble and giving shape and order to the land they strode.
Though dwarves all, slowly but surely this question lingered at the very heart of the nature of a dwarf. Dig deep, climb high, spread wide. Perseverance, Ambition, Industry. And so as great works were set about, the dwarves divided their separate ways, parting as friends and equals but knowing in their hearts they were a divided people. The Dwarves of the Deep, The Dwarves of the Mountains, and the Dwarves of the City. Little much was heard of the deep dwarves for a time, what did they find in the depths of their labors? Yet the city dwarves set to work hauling stone and building foundations, the mountain dwarves took to the skies, striving towards ever greater heights of achievement, until came Tenrimere...
____________________________________________________________________________
Orcs;
In all of nature there must be an apex predator. A force of nature which rises to dominance over all animal kind.From the swamps and jungles came such a creature, The Orcs. A feral force of nature, traveling in packs and small tribes, the orcs were born for the hunt, taming wild wolves and boar and perhaps embodying both themselves orcs grew long tusks and savage strength. Brutal pack animals, an Orc tribe is led by the greatest hunter among their number. A role for not only the strongest arm, but sharpest eye, keenest wit, swiftest stride. It is a position that is hard won out in the wilds of the hunt and prized for the glory it confers. Truly the orcs are mighty, But their might did not go unnoticed, and would not remain wild.
When the elves came upon the orcs, they were at first assaulted, thinking this an attempt to occupy their territory and hunting grounds. But slowly and surely, the elves won over the trust of some small tribes in exchange for meat and metal. Under the care and guidance of the elves across many generations, the orcs grew more refined, trained and disciplined. No longer savage like their long tusk cousins, the Keen Edge orcs fought for glory and honor, a well regimented force of military might. But these were not the only group to be trained and guided. Unbeknown to the High Elves, another experiment was taking place, to breed orcs as more savage and ferocious, to breed within them a vicious xenophobia and an almost desperate need to prove their strength, often fataly. Pushed to the brink of madness, the Bloodrage orcs were unleashed. The orcs now deeply divided, their natural cousins of Longtusk remained largely untouched, continuing to prize the hunt and their pack over all. The Keenedge, being trained in martial discipline and honor. And the savage Bloodrage, bent on carnage and brutality.
____________________________________________________________________________
Elves;
They say that perhaps the elves were descendant of the Fae, or perhaps they have always been. The elves live seemingly without age, their bodies lacking the apparent curse of a finite lifespan though they bleed and die as any other creature might. The elves long lives lend themselves to an easy fraternity and a certain patience for taking a lengthy view of things. But not all elves found this longevity a blessing.
Other creatures, they noted, seemed to grow and adapt with each new generation. They could watch in stunningly short time as populations of creatures were transformed by their surroundings. Hair grew darker or lighter, nostrils flared fuller to take in more air in mountain climbs, skin grew darker or lighter as their habitat dictated. Yet here store perfect and permanent elves, a new child born perhaps once a decade among their population. Elves could see no particular difference between the eldest of their number and those barely a century aged. Surely what ever forces augmented these other races must be studied in depth. And so began their great work, they called it "Tenrimere", "what time desires" and set to work. Could man or beast be made like elves given suitable habitat? What were the limits of this transformation? And indeed could elves themselves benefit from its secrets. All these questions were central to the project, but the results would leave the elves torn deeply, shattering the easy fraternity which was, unknown to them, their greatest accomplishment.
What truly transpired is best left unsaid, suffice that the elves of old were shaken deeply by such study and sought a return to their natural path. Leaving their cities and studies and taking up home back in the wilds, perhaps to atone for what their race had done. Yet more elves found the results startling and terrifying, the force they had unleashed had the potential to destroy all elves, that these techniques were unsafe to be used in such ways and it was only folly and madness to persevere after what was seen. These elves fled too from what was their civilization, perhaps to continue their own studies in secret, or to establish a new elven civilization when they believed this one would fall...
But for those who remained, they had spread their fraternity across races, banding together with human, dwarves, orcs, and sprites to unite into a single empire for the benefit of all. Spreading the gift of their wisdom and the benefits of their new found understanding, they set to work in forging a land united and exalted out of savagery and barbarism.
____________________________________________________________________________
Sprites;
As if the arcane forces themselves were exacting a form of retribution upon the magic using races of the world, one by one the sprites were discovered. To ask a sprite of course they always existed, such questions were as foolish as asking who birthed the sky or the ground. Mischievous and enigmatic the sprites seem uniquely tailored to be the torment of the various races of the world.
To the eminently patient elves came the Fae, prone to making increasingly outlandish requests with equally unbelievable consequences. Demanding perhaps that this field be plucked clean of any but the blue flowers before sundown, lest there be no winter this year. Or that they mustn't be spoken to in anything less than rhyming couplets. Benign requests with seemingly prescient knowledge that it would be frustratingly discourteous of an elf not to attempt at least to comply.
To the ambitious and industrious Dwarves came the gnomes, ever tinkering apart their tools, misplacing spanners and reorganizing drawers and carefully lain out tool kits. Perhaps they decided to alter the scale of only one section of the blueprints, innocently enough because they required more detail, but failed to inform the foreman of this adjustment.
To the powerful and courageous Orcs came the goblins, meek and scrawny, wielding weapons and armors two sizes beyond what they could hope to lift, making an utter mockery of the appearance of an orc with their every action. Always enthusiastically taking part in the hunt and never failing to spook the game at the wrong moment or accidentally loose an arrow into the thigh of the captain.
And lastly to the mercantile Humans came the Imps, ever willing to make a deal with increasingly fine print associated. Imps seem to delight in the ignorance of unforseen consequence that humans characteristically dive headlong into. Though the clergy are quick to decry these creatures as demonic fiends, perhaps they are no more than mankind deserves.
And so across all cultures it is found when something goes wrong a sprite is to blame, gnomes in the gear works and imps whispering mischief in the ears of drunkards. Sprites posses a sort of child-like innocence and their amusements often seem to undercut the seeming gravity of conflict within societies, To a sprite this is all just a grand game to enjoy to its fullest. Perhaps we could all learn from them.
____________________________________________________________________________
Humans;
Oh Humanity, often believed to be the originator of the concept of currency, Humans quickly discovered the value of specialization. Each human seems to think themselves an utterly unique creature, quite unlike anything that came before it, and yet they tend also to fear and distrust anything not like them. Yet at least for a time, any human can find the value in collaboration with those they deem useful, whether in furthering their own ambitions, trading coin for service, or dying for a vaguely defined ideal, humans are quick to find the common ground that can be traded for. Humans make easy alliances with anyone that can be useful but are sadly fickle in the duration they trust them, always dying out and being replaced by even more humans, its often difficult to tell from one generation to the next what humans will be there to greet the emissary of another race. Still, despite their self centered ambitions, humans have wrestled together a vague culture identity for freedom for some, liberty in moderation, and not so much violence that you can't relax at a tavern by evening's end.
Despite the rather chaotic and individualistic nature of humans, The Elves have been in recent years brokered an alliance with very strange terms. Dictating not trade or borders, and indeed they were quick to grant both easily, no instead they wanted a voice in small aspects of humans every day life, customs and apparent token gestures. Seemingly pointless rituals that tend to bore the greater populace but the elves seem content and mankind has been steadily gaining in civic structure and quality of life so there are little complaints heard among them.