Combat

A detailed examination of Giving and Receiving Damage.

Weapon Skills
Teiravon operates on an "Assumed Hit" system, this means that absent any skill of the target an attack will always hit. This means therefor that weapon skill's function is to reduce the chance of an incoming attack successfully landing.

Range
Attacks made at range must pass an "Aim Check" to determine if the attack was directed successfully at the target. For Ranged weapons this is the only check that must be succeeded at.

Melee
Melee attacks made at a range greater than adjacency must first pass an Aim check like a ranged attack and then go on to be treated as any other melee attack.

The chance to successfully hit your opponent is based then on their defensive skill (Weapon Skill) and all relevant offensive and defensive bonuses.